Card game



Patented Mar. 2, 1920.

S. H'. FEERO.

CARD GAME.

APPLICATION FILED AUG.2I. 1919.

n In f hr-'I 4 H Nuw n A Il IND l Cf; m H5 L@ su? m SCOTT HORACE FEERO, 0F CANTON, OHIO.

CARD GAME.

Specification of Letters Patent.

Patented Mai-.2,192o.

Application filed August 21, 19719. Serial No. 318,882.

To all wlw/a 'it may concern Be itknown that I, SCOTT HQRACE FEEno, a citizen of the United States, residing at Canton, in the county of Stark and State of Ohio, have invented a new and useful Card Game, of which the following is aspecification.

This invention relates to improvements in card games and more particularly to an educational game comprising a deck of cards containing four complete alphabets, each card containing two letters. the same letter j not appearing twice upon the same card and no two cards containing the same comb1nntion of letters. @Upon each card is placed` a number adjacent each letter on the card. the number corresponding to the position ofthe letter in the alphabet.

The game is more especially adapted for the use of children, to easily teach them spelling and to also impress upon their minds the position which each letterl occupies in the alphabet. although different-` variations ot' the game may be played which will be exceedingly interesting to adults.

The deck comprises fifty-two cards. each card containing two letters of the alphabet. the entire alphabet thus appearing four times in the deck, thus making it possible to spell any word in the English language with the cards. A joker or card of instructions with the rules of the gamel is also included in the deck which may be dealt. out in the ordinary manner with the other cards in the deck, and may be played wild in the same manner as the joker is often played Wild in well known card games, that is the joker may be played by the party holding it at any desired time and may be called by the player any letter in the alphabet necessary to complete a, word.

The objectsof the invention are to provide a card game containing four complete alphabets arranged in proper combinations upon the cards to allow of the spellingof any conceivable lword in the English language, to place a number upon each card adjacent each letter thereon corresponding with the position of that letter in the alphabet 4and to provide a card game which is not only highly instructive, but which will be exceedingly interesting and amusing not only to children but to adults as well.

With these objects in view the invention consists in the novel construction and arrangement of parts, hereinafter described. illust-rated in the accompanyingdrawings,

and particularly pointed out in the appended claim, it being understood that various changes in the form, proportions, size and minor details ot' construction may be made within the scope of the appended claim, without departing from the spirit or sacritl'cing any of the advantages of the invention.

The invention thus set forth in general terms is illustrated in the accompanying drawings forming partv hereof, in which- The gure shows the complete deck ot' cards with which the game is played.

A practical lembodiment of the invention is disclosed in the accompanying drawings.

forming a part of this specification in which similar numerals ot reference indicate corresponding parts throughout the view.

As stated above the deck comprises fiftytwo cards, each bearing two letters of thc alphabet. and a joker upon which may be printed the instructions for playing thc game. Each letter of the alphabet appears upon four dii'erent cards, the same letter liever being repeated upon a single card and the same combination of letters not being placed upon more than one card. Thus foulr complete alphabets are included in thc dec t.

By way of explanation. attention is directed to the drawing where the cards are arranged in Jtour horizontal rows, each comprisingthirteen cards, the rows being numberedl 'from top to bottomv for purpose .of identification by the numerals 1. 2. 3 and 4. An examination of the upper row indicated by the numeral l will show thatl theletters indicated by the numeral 5 upon the upper portions of these cards comprise the letters of the first half of the alphabet. that is the letters from A to M. while the inverted letters upon the lower portions ot these cards indicated by the numeral 6 comprise the letters of the second half off the alphabet. that is from N to Z, inclusive. Thus all ofl the letters of the alphabet are displayed in the thirteen cards indicated generally by the numeral 1.

An inspection of the cards in the remaining rows indicated by the numerals 2, 3 and 4 will disclosethe fact that the thirteen cards in each of these rows contain' a complete alphabet, the combinations of the letters upon each card, however, beingI different in each instance. For instance taking the four cards at the extreme right of the drawing upon which the letter M appears upon the upper portion of each card, it Will be seen that the letters Z, Q, U and N, respectively, are shown upon the lower portions ot these four cards. Thus no two cards `in the deck are alike.

For the purpose of impressing on the mind of the players the position which each letter occupies in the alphabet, a small number indicated generally by the numeral 7 is placed adjacent each letter upon each ot the cards, this number representing the position which the letter occupies in the alphabet as l ttor A, '2 tor B, 3 tor C, etc. A naught .may be placed upon the joker in the saine position, if desired.

There are different variations in which the game may be played, one ot' which is given below. Any number of persons may play at one time, three `cards being dealt to each player and the remainder ot the cards placed tace down upon the table. The player to thelett ot the dealer places one card upon the table, tace up, placing the card in the proper position to bring either one o'l' the letters upon said card uppermost. Supposing the card bearing the letters H and U is played, if the player desires to play the H he will turn the card with the H` uppermost or vice versa, it he intends play- :ing the letter U. It necessary each player will call the letter he desires played as he plays his card upon the table. After each player has played a card he draws one card from the pack, thus each of the players will have three cards in his hand until the entire pack has been drawn. The next player to the lett then playsin the same manner endeavorine, however, to play a letter which will complete a word. Thus tor instance if he has in his hand the letter E he will play this card with the letter E up, spelling the word He and scoring a point in the game. Should the next player to the left hold a card containing the letter R he may play this card spelling the word lHen the game being thus continued around the table, player endeavor-ing, itl possible to complete. a word with the lett-er that he plays. -lVhen it is impossible to spell any further words with the combination of cards upon the table the cards already played are discarded and a new word started. Any player neglecting to call a word which he has completed before the neXt card is played will not count the score he is otherwiseentitled to, while any other player at the table observing the word which has been missed by the player completing the same may call the word and score the point himself. Any .total may be decided upon before starting the gam;l as the winning score, the player first scoring thisl amount winning the game.. Partners may play by adding Atheir scores.

Another variation of the game which isv very instructive to those learning to spell is vter R will each to make up a list of words to be spelled before the game is commenced, the dealer an nouncing each word in turn and each one ot the players having the letters to forni each word playing the letters in turn. For instance supposing the first word upon the list would be Browrn if the player to the left of the dealer has a card'bearing the letter B in his hand he plays the card in his hand with the letter B uppermost while it he has not any card containing the letter' B; the play passes to the next player tohis lett. The next player to the let't who has the letplay it` the playing being continued until the letter N is played. the player having the letter N counting the score tor word. The next word upon the list is then announced and spelled in the same manner until all of the words upon the list have been spelled or all ot' the cards in the deck have been used up.

As there are tour complete alphabets contained in the deck it is possible to spell any word in the English language as it is not knowuthere are any words containing the saine letter more than four times, but should there be. the joker being wild 'may be played for this letter. lVhere the joker is used in the game the player holding the same may play it at any time he desires to complete a word, the letter tor which he I does not hold in his hand.

F rom the above it will be seen that the games which maybe played with these cards are not only interesting and amusing to the players but are highly instructive as those playing the game will readily learn to spell and the game should also increase the vocabulary. playing the game to any extent` as it will be seen that the greater number otl words a person has at their command. the more chance they have ot' scoring points in the gaine.. Y

Although the drawings and above specitication disclose the best mode in which I have contemplated embodying my invention I desire to be not limited to the details ol' such disclosure, for, in the. tui-ther practical application ot'iny invention. many changes in form and construction may be made, as

circumstances require or experienceI sug-` tively, the combination of letters upon each card differing trom each other card in the deck.

In testimony that l claim the above, l have hereunto subscribed my name.

sco'r'r nonnen ranno. 

